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WHEN ORDERING PARTS, HOW MUCH OVERAGE SHOULD WE PURCHASE?

The art and science of electrical component buying go hand in hand. The "art" element is when you establish and keep up the business ties with the distributors and suppliers of the components you want. This requires patience and skill. 


The "science" involved in procurement operations is the recognition and application of best practices. Building this best practice knowledge requires asking lots of questions and then selecting the most pertinent information from the responses. 


"How much overage should I buy when ordering parts?" is one of the most frequently asked questions in component sourcing. Overage is generally thought of as the extra parts you believe you might need to finish a production run. This could range from tens to even hundreds of parts, depending on your circumstances. 

Production waste, defective or out-of-spec parts, inventory requirements for spare parts, projected part shortages, end-of-life (EOL) announcements, anticipated price increases, delivery delays, and other factors are a few of the justifications for buying too many components. 


What We've learned  


These difficult purchasing circumstances can sometimes occur simultaneously. As an illustration, the recent pandemic resulted in a shortage of labor, which slowed down manufacturing lines and produced shortages. Delivery issues made these shortages worse. Due to the shortages, purchasing departments placed excessive orders, which increased pricing pressure. Additionally, the excessive ordering lengthened delivery times and resulted in inventory accumulations. These stockpiles are currently being sold off at a loss. 

Is overbuying therefore a wise move, especially in light of the fact that a scarcity of purchased components is one of the primary causes of late product delivery? And what standards should you use when figuring overages? It's far easier to ask than to answer those questions, and a lot depends on your particular production environment. So, let's go through the possible scenarios one by one. 


Prototypes 


Your part requirements shouldn't be a problem if you're an engineer working on a prototype. It might be a good idea to add one or two more pieces in a specific order, especially if overloading the board during testing could cause it to burn up or become static-fried. However, in general, you ought to be able to locate what you require, even though you won't be able to take advantage of any discounts for large orders. 


Small Test Run 


The requirement for component increases when you move through the prototype stage and ramp up to creating beta or sample volumes of your product. There are two schools of thinking, but the common norm is 5% overage. One is that, as a result of improper handling or other production errors, smaller-sized components typically require greater overage. The other is that less overage is typically needed for more expensive components since greater care is taken to prevent loss. 5% is a decent overage to bear in mind in either case. 


Automation in small batches 


A reasonably safe aim is 5 to 10% overage, based on the same considerations as with a short test run batch, if all you need are scheduled small production runs of boards made by your own facility's in-house manufacturing personnel. Although it's wise to plan for spoilage, production mistakes, shipping damage, etc., small runs let you keep a close eye on the quality of your production and your supply of parts. Therefore, paying attention to the minutiae might truly pay off at this level. 


Manufacturing on contract 


You graduate to automated component putting or insertion via machine when you reach this level of manufacturing. Whether you are procuring the components, or the manufacturer is, most manufacturers often want complete reels for small passive components that will be machine inserted. In either case, overage needs can often vary from 10% to 20%. 

Again, the price or size of the various parts may be an exception. More care should be taken when handling and mounting expensive components, such as CPUs, to prevent spoiling. Larger parts are frequently mounted by hand as well because problems with automatic insertion machines are less likely to occur. For costlier or larger components, the normal rule is for 5% overage. 


Conclusion  


When buying electronic components, it's a good idea to order a little extra. However, as with other business practices, the best quantity to order extra will depend on your personal circumstances, as well as component availability at the time and commercial realities


26 Mar, 2024
It is nothing new for us to adore audio, whether it be in games, theatre, or music. It has propelled us from the early days of stereo to sophisticated surround sound, inspiring the creation of elaborate home theatre systems and high-end audio equipment. However, the audio industry has always been quite individualized. One person may find something unsettling in another. Some of us get a kick out of the deep bass thrum, while others are drawn in by the crispness of the trebles. To add to the complexity, even for the same listener, a tune that sounds great with one set of equalizer settings may require tweaks the following time. The addition of surround sound confused matters even more. In our quest for audio perfection, the quantity of speakers, woofers, and tweeters appeared to increase infinitely as we progressed from the 5.1 systems to 7.1 and then 9.1. As soon as someone believed they had perfected their setup, cutting-edge technologies like DTS and Dolby Atmos emerged, adding new dimensions to the mix. During all these developments, spatial audio looks to be revolutionary. Customized audio experiences are introduced in place of a one-size-fits-all strategy. A unique audio profile is generated by means of comprehensive 3D scans of the listener's skull. It's not only about ear shape or spacing; it's also about listening awareness. The unique Masimo sensitivity of each listener is detected using in-ear microphones. The anatomical information is then combined with this sensitivity, which represents the way our ears react to frequencies. What was the outcome? a customized audio stream designed to give the listener an unmatched, immersive experience. How Immersive Spatial Audio? Head tracking is essential to creating a genuinely immersive spatial audio experience. You hear different things coming from different directions as you tilt your head in real time. Spatial audio attempts to replicate the immersive nature of life, but there is a catch. How does an audio processing engine in a home theatre know which way your head is pointing? Unless you add even more technology on top of it, it doesn't. Because of how your head is oriented, it is conceivable for video cameras to watch you while you watch a movie and pick up on what you hear. Another option is to put a cell phone on your head and track your head using the gyros and accelerometers on the device. Operating systems support the practice of some cell phone manufacturers integrating spatial audio processing into their devices. This might function, but not as effectively as a system that uses precise data to anchor your head position. This method of head orientation is being used in immersive gaming, which makes use of accurate data to provide a more immersive experience. Since the screen updates to reflect your gaze direction, using a VR headset enables the VR program to determine your head orientation. Furthermore, you will hear it from that perspective as well as your own. For this reason, video games have the power to advance technology. Firstly, compared to other applications, it is currently the most widely used. In addition, because players are drawn to the more immersive experience, game software developers will embrace this technology soon. The processing power and memory/storage capacity of gaming consoles allow them to store the spherical audio track required for spatial audio to function. Prospective Opportunities It is feasible that soon, accelerometers will be incorporated into earbuds and microphones, along with faster bidirectional wireless communications to enable additional markets to benefit from spatial audio. These developments will allow people watching symphonies in home theatres, for example, to rotate their head and hear a more prominent brass, woodwind, or string part, depending on where they are looking. This technique may also be used by military infantry to identify attackers in a forest, desert, or other concealed area when combined with extremely sophisticated and filtered directional audio microphones. When a soldier turns their head to select a target, their breathing and heartbeats can be filtered and utilized. Conclusion As we approach a time when audio will be able to be uniquely personalized like a fingerprint, we also need to recognize the difficulties and complexities that come with these developments. With its promise of hyper-personalization, spatial audio mostly depends on accurate head-tracking, a characteristic that may require additional complex technologies to be integrated. Since gaming is currently the most popular application, it continues to set the standard for other industries, including home theatre and possibly even the military. Although we might soon be donning VR headgear or earphones with accelerometers, the further future holds the possibility of an auditory experience that is not only audible but also tactile. As audio technology advances, we will be forced to listen, immerse ourselves, adapt, and change. Our search for the best possible listening experience is as limitless as music itself, always leading us to explore new avenues.
07 Dec, 2023
The design of a user's interface (UI) makes using a system easier for users. A user interface designer, for instance, makes ensuring that buttons, when pressed, logically display new information or initiate functions. However, applications for cars and other safety-critical contexts add another level of complexity to UI design. The overall safety of vehicles is decreased by a sophisticated user interface that even momentarily diverts drivers from the road. Because of this, automobile user experience (UX) is replacing automotive UI. Automotive UX is different from UI in that it describes the driver's interaction with a vehicle rather than the other way around. In contrast to a user interface (UI), which only lists functions and shows information on a screen, a user experience (UX) actively communicates with the driver through touch, visual cues, and auditory cues. Automotive UX technologies can alert drivers to critical information without becoming distracted when they are properly integrated. We'll look at how car user experience (UX) is changing to improve driver safety and provide a more natural and engaging driving environment in this blog. HUDs Maintain Driver Focus The introduction of heads-up displays (HUDs) has been one of the biggest changes in the evolution of the vehicle user experience. When important information needs to be communicated, "smart" digital meters that interact with the driver are able to totally replace analogue gauges in some cars thanks to head-up displays (HUDs). By providing crucial information to drivers without requiring them to glance down at the dashboard or navigate through an infotainment menu located in the center console, HUDs contribute significantly to vehicle safety. When the speed limit is crossed, for instance, the car's speed may flash or brighten, alerting the driver instead of making them do the math. In the meantime, alerts and messages about possible road hazards, traffic signs, and other things can be sent via the extra visual real estate. Currently, manufacturers are starting to tighten the integration between smartphones and HUDs in order to streamline non-driving tasks including music playback, call taking, and navigation. Ensuring that commands are carried out through visual or auditory means preserves the authenticity of the driving experience, especially in situations where there are sirens nearby or children arguing in the rear. Improvements to the Audio Turn on Hands-Free Operation Similar to the previously discussed visual or auditory confirmations, hands-free control is a potent technological tool for improving safety and streamlining user experience. Drivers can keep their hands on the wheel when they can just ask for what they want. Easy to use is a crucial component of a successful hands-free system, and audio control offers a far more user-friendly interface for functions like music, calls, navigation, and climate control that are not essential for driving. However, things weren't always this way. The first hands-free systems fitted in automobiles had convoluted menus that were challenging to find, particularly when looking for features that weren't utilized very often. Managing multiple drivers was another issue these outdated systems had, which led to annoyances like connecting the primary driver's phone after someone else had used the car. Since then, a lot of infotainment features, such as hands-free audio, have developed into separate functionalities. But from the user's point of view, this frequently led to an application layer labyrinth of different menus, systems, and options. Similarly, in terms of architecture, this required utilizing several boxes from various manufacturers for various infotainment systems. Functional consolidation of platforms from various suppliers into a single box is becoming more common these days. Minimizing the various auditory and visual interfaces needed by each successive box results in fewer, simpler user interfaces, in addition to savings on power, space, money, and design complexity. A completely integrated system that momentarily mutes loud music to make room for other audio cues, such as safety warnings, provides a consistent user experience (UX) that can improve the overall in-car experience. Information at Your Fingertips The classic control console with its buttons, sliders, and menus is ergonomically expanded by touch controls. However, modern touch technology does more than just allow for bigger screens with multitouch capabilities. Driving while distracted is made possible via haptic feedback, which is touch-based reaction to commands that vibrates a button to let the user know that the command has been accepted. However, it can also be utilized to produce alarms for safety. For example, in emergency situations, such as when the vehicle is about to swerve off the road, the steering wheel may vibrate. With integrated gesture control in infotainment systems, touch will become obsolete in the future. Currently, drivers may operate a variety of entertainment, navigation, and other car features utilizing touchless hand gestures that don't take their attention away from operating the vehicle, as opposed to gazing down at a screen to locate buttons and other controls. Conclusion  In the end, a good user experience increases safety and convenience by focusing the driver's attention on the road. As a driver can hear and see alerts on a HUD instead of needing to scan an analogue dashboard for flashing lights, reaction is faster and more sophisticated interactions are made feasible compared to only using gauges and controls. When combined with the appropriate supporting technologies, a well-thought-out UX will significantly impact consumers' perceptions of automobiles. An emotive experience produced by an intuitive user interface (UX) fosters a positive and emotional bond between drivers and their cars. In the upcoming decades, automobile user experience (UX) will be a major factor for prospective new car customers, provided it combines ease of use with appropriate technology and components.
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